Introduction
Usage
1.
Detailed overview
2.
VR Controller Bindings
3.
Adding 6DoF with UObjectHook
Plugin Development
4.
C/C++ API
5.
Blueprint API
6.
Lua API
Lua Scripting Reference
7.
params
8.
api
9.
callbacks
10.
lua
11.
types
11.1.
UObject
11.2.
UStruct
11.3.
UClass
11.4.
UFunction
11.5.
FName
11.6.
FField
11.7.
FFieldClass
11.8.
FUObjectArray
11.9.
FUObjectItem
11.10.
FConsoleManager
11.11.
IConsoleObject
11.12.
IConsoleVariable
11.13.
IConsoleCommand
11.14.
UObjectHook
11.15.
MotionControllerState
11.16.
StructObject
11.17.
FProperty
11.18.
UField
11.19.
UScriptStruct
11.20.
UGameViewportClient
12.
C Wrapper Types
12.1.
UEVR_VRData
12.2.
UEVR_PluginInitializeParam
12.3.
UEVR_PluginFunctions
12.4.
UEVR_PluginCallbacks
12.5.
UEVR_RendererData
12.6.
UEVR_SDKData
12.7.
UEVR_OpenVRData
12.8.
UEVR_OpenXRData
13.
Third Party
13.1.
XInput
13.1.1.
XINPUT_STATE
13.1.2.
XINPUT_VIBRATION
13.1.3.
XINPUT_GAMEPAD
14.
Additional APIs
14.1.
imgui
14.2.
json
14.3.
fs
Light (default)
Rust
Coal
Navy
Ayu
UEVR Documentation
Third Party